Originally Posted by Brother None
I'm a bit puzzled by what is an interpretation here. I indicate the timing of the criticism, the early lack of it, and provide quotes for it. Interpretation would be giving a motivation for it, but I don't. The existence of this phenomenon and its timing are objective facts, not interpretation.
As teams have grown larger, schedules longer, and production budgets titanic, computer games have become almost as slick and polished as television and cinema — and often as dull and formulaic. I preferred working in small teams with short schedules and smaller budgets, and I don't prefer the slick, polished products of today to the rougher, simpler products of a decade ago. Clearly the mass market prefers the slicker games, but I prefer, for example, the original Pirates and Civilization to the various later editions.