Originally Posted by Dhruin 
I'm with Bill that the source material is a dull choice, trekking from one encounter to another. A module with more than just a bunch of combat encounters would surely be a better starting point.
I'm the screeg credited with those first few interior shots. This mod is *not* going to be a bunch of combat encounters strung together. I created close to 40 interiors for the Keep, and everything inside is going to skew heavily towards roleplaying, seeing as it's a heavily defended fortress and all.
People haven't been slogging over this for going on two years just to produce D&D Diablo.