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July 28th, 2007, 08:20
A lot of the original Greyhawk modules were rather dry even compared to usual
ADnD standards (though I still have a warm spot in my heart not to mention
the original 2nd Edition books in my Library, it being my first PnP experience
Long before my first cRPG).

Generally You should treat them as setting/concept descriptions with a few
key encounters and NPCs not as complete step by step Adventures. Its up to
the DM to add Color (and the RPG part ) and the party to bring it to life
(provided that is that they want to roleplay and not simply throw dice around)…
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