GS: So what can you say about Fable 2?
PM: Hereís the thing about Fable 2 – the whole reason that Lionhead exists, the reason that Microsoft acquired us, and the reason that I still am passionate about games is about innovation. We should kick every single foundation stone that weíve got in Fable 2 – the way weíve done that is with lots of experiments.
There are experiments with how we tell the story, experiments with what the world is and what the world means, experiments with - and this is probably the biggest experiment of all – the emotions I want you to feel as a player.
I want you to feel real emotions with Fable 2 that you havenít felt before. I want you to experience things like unconditional love – thatís what Iím trying to get to. What this all adds up to is the idea that Fable 2 is intended to be a landmark game – itís not just a sequel to Fable. It would have been so easy to do that.