"Most role playing games, if you give more money for one option and less money for another one, people won't think about what is actually right and wrong, they just go for bigger rewards," explained lead designer Michal Madej. "In normal life, if you have to make a decision, you have to think about the consequences of that decision. In a game, you can save the game just before making a choice, and then see what's happening, load your game, and see what will happen with [the] different options. So actually, it's not making a decision, it's more like testing what is best for your character.
"We realized that this saving-loading possibility in role playing games just destroys the idea of making a choice, so we separated your choice and the results of your choice with a quite long time."