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August 23rd, 2007, 19:57
A fascinating article. His wealth of experience and history give him a unique insight which most industry people I think would miss.

It seems his definition of "next gen" is more along the lines of paradigm shifting design, or put more simply, completely new concepts; ideas never thought of before.

When I think of "next gen" it's usually in terms of hardware and when applied to software, what is done to exploit that new hardware. ie. 16 bit over 8 bit moving to larger sprites and more colours or using hardware rendered 3d instead of 2d.

To me next-gen doesn't mean innovation at all but the opposite which is why I never liked it as a buzz-word. The move from 8 bit to 16 bit in arcade and console games meant very little to me as they were all the same Japanese fighting or shooter games.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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