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August 24th, 2007, 02:20
I've interviewed them a couple of times and while they may well have "hyped" the game, Michal was clear with me that there are no "wrong" choices. Something different happens - but it isn't "wrong".

The example I was given nearly two years ago was taking a shorter or longer period of time to come to a key character's aid - getting there faster saved the character and generated certain quests while getting there later meant that character had already been killed but you meet someone else, and a different chain of events are set in motion.

You may have a personal preference whether that particular NPC lives or dies but they promise you won't be dead-ended or ripped of - it will just be different.

Sounds fantastic to me. They may stuff it up - obviously - but I'd much rather they try something different than just tread the standard path.

-= RPGWatch =-
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