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August 24th, 2007, 06:04
Sure, my point is that "wrong" is a matter of personal perception of the story progression, as opposed to one choice advances the game while the other gets you killed and you have to go back and replay, or you miss out on the loot, or miss getting some cool skills or whatever.

A traditional scripted approach might have killed that NPC you liked for the sake of the story, anyway (noone gave me a choice on Imoen getting kidknapped - and noone gave me the choice of letting her rot), so I still think it's a positive thing.
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