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August 24th, 2007, 17:42
This approach appeals to me because I think you'll have a lot more stake in things, in figuring out what best to do and where best to go—rather than being propelled along a linear path of the scripter's choice.

As long as the player isn't penalized for making a different choice by actually losing some outcome necessary to complete the path, I don't think it will be too frustrating. The challenge of figuring out how to live with your choices is a level of involvement most games don't have. As an incentive to play well, to sharpen skills and maximize opportunities, I think it will add to the game, not detract.

Where there's smoke, there's mirrors.
Last edited by magerette; August 24th, 2007 at 22:05. Reason: spelling & grammar
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