Piranha Bytes RPB - Interview @ RPG Vault
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August 26th, 2007, 21:34
Yes, indeed, this sounds promising. I admire a studio that's willing to openly acknowledge where it went wrong and that the steps required to remedy its mistakes will have to take it in not-so-popular directions: smaller gameworld, more linear storyline and less technically-sophisticated (though more enjoyable) AI. Better this, than to over-reach one's capabilities and be left with a huge, lifeless, unplayable mess (which I don't think Gothic 3 was - I'm having a blast with it, but the first two were better. I think I certain "O" game went too far in this direction though!).
Join Date: Oct 2006
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