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November 1st, 2006, 15:02
The thing that always put me off from playing NWN was the FPSishness of the whole thing. D&D was hardly made to be played real time, and it showed in the way combat took place. In fact the best cRPG with D&D so far has been the Temple of Elemental Evil, bugs and all. So when I heard that combat in NWN2 was going to have the pause in it, I was very very happy. I have already got a group of three ready to put together a party and start playing as soon as some modules come out. In the BG and BG II days, we just used to let the game roll for 20 or 30 seconds, pause it and discuss next moves via Rodger Wilco, and then let it roll again. So I am also praying that this game is going to be compatable with Skype!!!
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Join Date: Oct 2006
Location: Montgomery, AL USA
Posts: 53