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August 31st, 2007, 14:05
These items definitely shift it toward a shooter but you can, for example, decide to attack an enemy head-on, hack a turret to help you, use a fancy plasmid (set fire to an oil spill, throw things with telekinesis) so it still feel deeper than a standard shooter.
hmm …

So in the average WW2-Shooter you can get rid of your enemies by either a. shoot them with your Rifle b. get the hidden sniper rifle c. use your bazooka to make the building collapse d. mount the stationary machinegun …

In all seriousness, an rpg is a bit more to me than that.
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