Originally Posted by PatrickWeekes
As others have said, I don't agree that dying makes things cool.
In BG, when I died, it was not a powerful roleplaying experience. Heck, in BG2, when a follower died, I reloaded because I didn't want to have to spend twenty minutes re-equipping everything that dropped off the dead character. Reloading isn't inherently cooler than having your followers finish the fight and then help you to your feet.