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September 1st, 2007, 08:06
Originally Posted by PatrickWeekes View Post
I personally like "unconscious 'til end of fight" because it lets developers take the gloves off. If a single special ability can kill a player and result in having to reload a game, those special abilities can make a fight too frustrating, and it has to be dumbed down. If a single special ability can kill a player until the end of combat, then you can expect a good fight to take down two-thirds of the party instead of "might get most party members into low hit points". It gives the combat designers a bit more slack to play with, and that usually results in combats that are more fun.
Wow. It's like you're from a different universe. I don't know what to say.
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