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September 1st, 2007, 10:38
Fighting for the sake of fighting has always been a main element in video games. If you read or watch some of Richard Garriot's interviews you'll see that he took the time to look at what he was creating with the Ultima series. He realized that there should be a point to the game other than just maiming hordes of npcs.
Once the cat dies, the toast wins.
Join Date: Oct 2006
Location: Pearl Harbor, HI
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