Originally Posted by DArtagnan 
Yes, I DO believe it's possible to streamline a game without losing depth. Yes, I HAVE seen examples of that, but they are few and far between. Yes, SOMETIMES, reducing complexity is good. What I'm talking about here is a general trend of fitting the LARGEST audience, not removing annoyances for the sake of progress. There is a BIG difference.
Can you provide examples of this? I think of Civilization IV, which is a game that I could have my kids play a few years ago when they were very little , still play now with greater challenge, and that I can get all levels of challenge out of.