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September 26th, 2007, 13:27
Originally Posted by DArtagnan View Post
Yes, I DO believe it's possible to streamline a game without losing depth. Yes, I HAVE seen examples of that, but they are few and far between. Yes, SOMETIMES, reducing complexity is good. What I'm talking about here is a general trend of fitting the LARGEST audience, not removing annoyances for the sake of progress. There is a BIG difference.
Can you provide examples of this? I think of Civilization IV, which is a game that I could have my kids play a few years ago when they were very little , still play now with greater challenge, and that I can get all levels of challenge out of.

— Mike
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