View Single Post

Default 

September 28th, 2007, 18:34
Originally Posted by Saber-Scorpion View Post
SW: X-wing series -> Rogue Squadron series
Actually, Rogue Squadron DID appear on the PC.

I've played almost every X-Wing-related game (except console games), and I can say that Rogue Squadron (the first game) played in part differently than X-Wing.

In my opinion, one can rather safely say that this game has been (excuse me) "dumbed down" ( ) , because it lacks some kind of "depth" … but on the other hand it has features no PC game of all X-Wing related games ever had: combat on planets surface. The only game that has this is Star Wars Starfighter (of which the PC version is largely ignored by LucasArts as it had never appeared and the XBOX version got some extras - so in this case the exact opposite of "dumbing down" actually happened !) and the both "Rebel Assault" games.

Rogue Squadron (I'm still speaking of the first game) is very difficult in some areas. Reaching gold status is nearly impossible in some missions.

TIE Fighter, as the opposite example, has some unrivalled depth, some prefer it even to X-Wing Alliance, which also has great depth.

As a general rule, I'd tend to say that console games seem to have a rather reduced story, which the PC versions rather seem to have.

Now, the question is: Is this a marketing decision ? A design decision ? A cost-reducing decision ?

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#26

Join Date: Nov 2006
Location: Old Europe
Posts: 15,850