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Default RPGWatch Feature: Inside The Witcher, Part 1

October 3rd, 2007, 15:18
So, you've read every preview and watched the trailers. Now we have the definitive hands-on preview of The Witcher after 20 hours of play on our own system. In Part 1, we take a look at the setting, exploration, dialogue, quests and the localisation.
Minor spoilers apply, but we've limited them to the scenarios already revealed by CD Projekt at E3. Here's a snip:
In the roughly 20 hours weve played so far, weve seen a mountain fortress, a small village, crypts, sewers, a swamp and the trade quarter of the city of Vizima - the range of environments looks to be diverse. Physically, The Witcher gameworld is divided into some 45 or so locations (see the nearby screenshot of a local map for an example), which each offer a moderately sized chunk to explore. Internal locations buildings, caves, sewers all require loading. The loading times can be annoying but hopefully further optimisation before shipping will see improvements and at least the stylish, painted loading screens are nice. Given the convincing environments youll get to explore, its sometimes frustrating to be constrained by a low fence or uneven terrain that requires Geralt stick to the path.
Read it here.
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