In the roughly 20 hours we’ve played so far, we’ve seen a mountain fortress, a small village, crypts, sewers, a swamp and the trade quarter of the city of Vizima - the range of environments looks to be diverse. Physically, The Witcher gameworld is divided into some 45 or so locations (see the nearby screenshot of a local map for an example), which each offer a moderately sized chunk to explore. Internal locations – buildings, caves, sewers – all require loading. The loading times can be annoying but hopefully further optimisation before shipping will see improvements – and at least the stylish, painted loading screens are nice. Given the convincing environments you’ll get to explore, it’s sometimes frustrating to be constrained by a low fence or uneven terrain that requires Geralt stick to the path.