Thread: Arcomage
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November 3rd, 2006, 21:50
Green cards

Count (Beast-Value) / Description
1x (0) Full Moon / +1 to all player's zoo, you gain 3 beasts
1x (0) Mad Cow Desease / All players lose 6 beasts
2x (1) Moody Goblins / 4 damage, you lose 3 gems
2x (1) Faery / 2 damage, play again
1x (2) Elven Scout / draw 1 card, discard 1 card, play again
2x (3) Goblin Mob / 6 damage, you take 3 damage
1x (3) Husbandry / +1 Zoo
2x (3) Orc / 5 damage
1x (4) Goblin Archers / 3 damage to enemy tower, you take 1 damage
1x (5) Slasher / 6 damage
2x (5) Dwarves / 4 damge, +3 Wall
1x (5) Imp / 6 damage, all players loose 5 bricks, gems and beasts
2x (6) Ogre / 7 damage
1x (6) Little Snakes / 4 damage to enemy tower
1x (6) Rapid Sheep / 6 damage, enemy loses 3 beasts
1x (6) Shadow Faerie / 2 damage to enemy tower, play again
2x (7) Troll Keeper / +2 Zoo
1x (8) Spizzer / If enemy wall=0, 10 damage else 6 damage
1x (8) Tower Gremlin / 2 damage, +4 wall, +2 tower
1x (9) Unicorn / If magic >enemy magic, 12 damage, else 8 damage
1x (9) Werewolf / 9 damage
1x (10) Elven Archers / If wall>enemy wall, 6 damage to enemy tower else 6 damage
1x (11) Corrosion Cloud / If enemy wall>0, 10 damage else 7 damage
1x (11) Rock Stompers / 8 damage, -1 enemy quarry
1x (12) Thief enemy loses 10 gems, 5 bricks, you gain 1/2 amt. round up
1x (14) Succubus / 5 damage to enemy tower, enemy loses 8 beasts
1x (15) Stone Giant / 10 damage, + 4 wall
1x (17) Vampire / 10 damage, enemy loses 5 beasts, -1 enemy zoo
1x (25) Dragon / 20 damage, enemy loses 10 gems, -1 enemy zoo


Blue cards

count (Gem-Value) / Description
2x (1) Quartz / +1 tower, play again
2x (2) Gemstone Flaw / 3 damage to enemy tower
1x (2) Prism / draw 1 card, discard 1 card, play again
2x (2) Amethyst / +3 tower
1x (2) Smoky Quartz / 1 damage to enemy tower, play again
1x (3) Power Burn / 5 damage to your tower, +2 magic
2x (3) Spell Weavers / +1 magic
2x (3) Ruby / +5 tower
1x (4) Quarry's Help / +7 tower, lose 10 bricks
1x (4) Gem Spear / 5 damage to enemy tower
1x (4) Solar Flare / +2 tower, 2 damage to enemy tower
1x (5) Discord / 7 damage to all towers, all player's magic -1
1x (5) Lodestone / +3 tower, this card can't be discarded without playing
2x (6) Emerald / +8 tower
1x (6) Crystal Matrix / +1 magic, +3 tower, +1 enemy tower
1x (7) Harmonic Vibe / +1 magic, +3 tower, +3 wall
1x (7) Crumblestone / +5 tower, enemy loses 6 bricks
1x (7) Parity / all player's magic equals the highest player's magic
1x (8) Shatterer / -1 magic, 9 damage to enemy tower
1x (8) Crystallize / +11 tower, -6 wall
1x (9) Pearl of Wisdom / +5 tower, +1 magic
2x (10) Sapphire / +11 tower
1x (12) Crystal Shield / +8 tower, +3 wall
1x (13) Fire Ruby / +6 tower, 4 damage to all enemy towers
1x (14) Empathy Gem / +8 tower, +1 zoo
1x (15) Sanctuary / 10 tower, +5 wall, gain 5 beasts
1x (16) Diamond / +15 tower
1x (17) Lava Jewel / +12 tower, 6 damage to all enemies
1x (21) Dragon's Eye / +20 tower


Brown cards

count (Brick-Value) / Description
1x (0) Strip Mine / -1 quarry, +10 wall, you gain 5 gems
1x (0) Lucky Cache / +2 bricks, +2 gems, play again
1x (0) Brick Shortage / all players lose 8 bricks
1x (0) Earthquake / -1 to all player's quarrys
2x (1) Friendly Terrain / +1 wall, play again
2x (2) Work Overtime / +5 wall, you lose 6 gems
2x (2) Basic Wall / +3 wall
1x (2) Innovations / +1 to all player's quarrys, you gain 4 gems
1x (3) Sturdy Wall / +4 wall
2x (3) Foundations / If wall=0, +6 wall, else +3 wall
2x (3) Miners / +1 quarry
1x (4) Collapse! / -1 enemy quarry
1x (4) Mother Lode / if quarry < enemy quarry, +2 quarry, else +1 quarry
1x (5) Copping the Tech / If quarry < enemy quarry, quarry = enemy quarry
2x (5) Big Wall / +6 wall
1x (6) New Equipment / +2 quarry
1x (7) Dwarven Miners / +4 wall, +1 quarry
1x (7) Forced Labor / +9 wall, lose 5 beasts
1x (7) Tremors / all walls take 5 damage, play again
2x (8) Reinforced Wall / +8 wall
1x (8) Secret Room / +1 magic, play again
1x (9) Crystal Rocks / +7 wall, gain 7 gems
1x (9) Porticulus / +5 wall, +1 zoo
1x (11) Harmonic Ore / +6 wall, +3 tower
1x (13) Mondo Wall / +12 wall
1x (15) Focused Designs / +8 wall, +5 tower
1x (16) Great Wall / +15 wall
1x (17) Phase Shift / trade your wall with the enemy's wall
1x (18) Rock Launcher / +6 wall, 10 damage to enemy
1x (24) Dragon's Heart / +20 wall, +8 tower


zoos produce beasts
quarrys produce bricks
magic produce gems

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
Last edited by HiddenX; November 4th, 2006 at 00:51.
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