Originally Posted by Acleacius
There are obvious problems with old school games which are very clear, while the minority disagree the on principal, the majority of game buyers do agree. […]
They are designed specifically for a very small minority of people willing to go to an all you can eat banquet of ideas and being forced to abide by everyone of them.
Most gamers want to be able to choose functions that fit their play style or limited playtime verses RL, some playing for fun might not have the time or be looking for an overwhelming experience of micromanagement.
Next you often are forced to micro manage everything, is this always bad, of course not, what is bad?
Its the fact that you can't choose to avoid it, old school forces everything, all at once down everyone’s throat whether they want it or not.
Oh, boy -- there's the portrait "plus" sign! Time to shuffle another party member (improved to four simultaneous) through the level-up grinder, which you can click "recommend" to zip past…but then, what's the point?