At the heart of The Witcher's design lies a rich and compelling roleplaying experience. Unfortunately, the rest of the game serves mostly to obscure this fact. As a storyteller with nearly 20 years of tabletop roleplaying experience, I tend to take my computer RPGs with more than a few grains of salt. I stuck with Gothic, despite its awkward control system and uneven vocal performances. I grimaced through Ultima VII's tongue-in-cheek, Olde English dialog. I spent countless hours wandering the wastelands in Fallout, despite my antipathy for turn-based combat. I even slogged through all of Neverwinter Nights and its follow up modules - more than once. Still, after spending well over 10 hours with The Witcher, I can't see myself returning to it.