So what's the problem with the combat system? Let me present a sermon from the First Church of Kickology as my reply. He who lives by the ledge will die by the boot; and beware the temptations of boot and spike - they will be your undoing. Seriously, while using the kick tactic was fun in the demo, it becomes tiresome in the full game. Later on there are a number of instances where it won't help you - certain enemies are strong enough to resist your kicks and there are a number of pitched battles that don't happen near ledges or fires. But for most of the game you will find yourself thinning crowds by positioning them for a good kick into a spike or off a cliff. And why not? When you have a high level weapon or spell that takes multiple hits to kill an enemy that you can easily send sprawling into the abyss, what should you do?