Despite the definite playability of the original campaign in Neverwinter Nights 2, no-one could truly accuse the game designers of exhausting the barrel of original ideas. I mean, the bad guy at the end was a truly excellent depiction of evil and eventual Armageddon, but the entire lead-up to your encounter with him is something of a “same-old” dungeon crawl. So imagine my delight when I found out that the story of the expansion is decidedly better in almost every way. The game's ending was completely unexpected, right up until the designated moment where the game designers wanted you to go “aah!”. In a lot of games, you tend to find that a good half of the quests have little, if anything to do with the main quest, and most of your time is spent wondering why on earth your PC would be doing such a thing during a time of obvious need for haste. While I occasionally found myself mildly confused trying to follow several different threads of the story at once, they all came together brilliantly at the end.