The dialogue system meanwhile, is equally impressive. It provides you with the ability to choose next dialogue option before current speaker has finished talking, thus eliminating the long pauses in conversation which have plagued Bioware games in the past. These options appear on a wheel at the bottom of the screen, and supply the context of your character’s dialogue rather than the entire text. Additionally, the options always appear in the same place on the wheel – top right for paragon (good) dialogue, bottom right for renegade (evil), centre right for the middle of the road, with the left hand side providing further investigation options, along with charm and intimidation, dependant on your skills. This means that if you are playing a consistent role you don’t even have to pay attention to the text – you can just flick the stick to the relevant position when the wheel pops up, and thus keep listening to the conversation without a break in concentration. This system is backed up by superb voice acting throughout, and does much to create and maintain the impressive cinematic style of the game.