Mass Effect - Review @ Boomtown
View Single Post
December 12th, 2007, 11:25
It would be very hard to have many shades of grey, I think. Even now, you have many false dialogue options, like in most RPG's from the past. They could probably make a really good RPG with a lot of depth to your choices, but you'd be done with it in five hours. Replay value would be high, but I'm not sure if that'd be enough to build a compelling story.
What would be an example of an RPG that did this right?
Join Date: Oct 2006
Location: Hell, Grand Cayman
View Public Profile
Send a private message to Thaurin
Find More Posts by Thaurin