Originally Posted by Prime Junta
Wonderful. Role-playing reduced to "click A for good, B for evil."
It's a shame Bioware can't seem to go beyond cliché in their good/evil stuff. It's clear they try, like the Closed Fist/Open Palm thing in Jade Empire, but somehow it always ends up as strangling kittens versus clothing the hungry and feeding the naked. Or whatever.
Originally Posted by Thaurin
It would be very hard to have many shades of grey, I think. Even now, you have many false dialogue options, like in most RPG's from the past. They could probably make a really good RPG with a lot of depth to your choices, but you'd be done with it in five hours. Replay value would be high, but I'm not sure if that'd be enough to build a compelling story.
What would be an example of an RPG that did this right?