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December 15th, 2007, 16:59
In Age of Conan there will be the end-game comprised mostly of open-PvP in outer wildlands that will encourage guild-versus-guild warfare over a limited number of guild-owned & controlled castle-keeps. Also there are various other forms of minor PvP in Age of Conan, such as drunken bar-fights and instanced zones. Overall it seems to be less focused on PvP as Warhammer Online or Darkfall Online, except in the end-game. I'm more interested in Age of Conan for its PvE aspects, really. It seems to me that WAR and Darkfall will serve my PvP cravings, a lot moreso than Age of Conan will. I'm probably going to be playing all three games so that says something.

Also the MMO portion occurs after you exit the single-player, which has now been reduced from levels 1-10 instead of 1-20. They found out in beta testing that players would rather get through the single-player faster in order to play the real MMO.

— this just in: I am probably not as retarded as previously assumed!
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