Originally Posted by Dez
I disagree this whole customerbase thinking. Developers make games not cars or tvs. A computer game is a form of art just like movies, music or books. If you want to be a good artist you must be a dictator of your own work. The hour when your fans start developing your games is the hour when you have sold out your vision. Ofcourse the community may have good ideas and it won't hurt to discuss them openly, but listening them too much waters down the game to a point when its a medicore mix of everyone's ideas.
IMHO Oblivion is a prime example of what happens when you "listen to the gamers" too much. Successful, too.