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December 31st, 2007, 16:47
Originally Posted by guenthar View Post
The difference is that the developers made the game seem like it was going to be an rpg from the start and at first it seems like it is but soon you find out it is an fps.
Do you mean S.T.A.L.K.E.R.? If so, the developers have never tried to sell it as anything but an FPS. Most of the PR for the game has focused on the graphics, the huge expansive areas, the mutants, the story, the ballistics, and the AI. It was a superb FPS, at that. Considerably better than Bioshock or any other FPS that came out this year.

Originally Posted by JDR13 View Post
Then it's no wonder you don't know that it's not "trial-and-error" type hard, nor are the load screens particularly long.
I can't blame the guy at least for thinking that it's hard. The first mission of the game is really hard until you get used to it, since the first weapons that you get are really weak and underwpowered. If you're used to the approach offered in 90% of the FPS's out there (i.e. the first two hours are a cakewalk) then S.T.A.L.K.E.R. is a shock to the system. Once you get an automatic weapon and enough ammo, it gets better and easier.
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