Squeek, like a lot of us, has his own definition of RPG which I often fail to fully appreciate( in the sense of understand, not like or dislike) so I'll just say I have no idea what's meant there either.
I do agree that if the feeling of manipulation is too strong or marked by the kinds of thoughts Corwin presents, it could be disruptive to an extent. I don't think it indicates there's something inherently "wrong" with the game unless it's exceptionally clumsy. I think it indicates that the game is making an attempt to draw the player into the dev's intended script. As I said in my comments, I see that as more of a positive challenge than a negative limitation, but that's me.