RPGWatch Side Quest - Manipulation and Perversion
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January 10th, 2008, 00:34
If you - as a dev - "manipulate" a player into some emotional reaction …
… THEN you - as a dev - must have a kind of prediction of the reaction or of the gamer's mind.
In principle, it's like Chess: You try to predict how the next one moves.
If you're good at psychology, you might even "play" with the feelings and emotions of peopple - and the most dangerous tricksters and schemers do that.
If you're an author - and The Witcher originally stems from a series of books, as I heard - then you can basically do the same with readers.
Build expectations … and then fulfill them - or not.
It's a bit like the oman coming and "rescuing" Brian.
Imho writers of horror novels are able to do this at best. They are "playing" on the emotional reactions like a piano-player on his or her piano.
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist,
Join Date: Nov 2006
Location: Old Europe
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