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January 16th, 2008, 19:03
Expansions did not change Morrowind itself: all NPCs are of fixed level, while critters are all leveled. At 1st level, the Grazelands are full of rats. At 20th level, they're full of golden saints. If there's a unique name attached to it, its level is fixed.

What the expansions changed was to have random NPCs leveled -- guards, bandits, etc. But all named NPCs were still fixed level. But this only applies within Mournhold and on Solstheim.
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Hammer, anvil, forge and fire,
chase away the hoofed liar.
Roof and doorway, block and beam,
chase the Trickster from our dream.
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Join Date: Oct 2006
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