Piranha Bytes - Bjorn Pankratz & KaiRo Interviews
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January 22nd, 2008, 07:16
Concerning the "age" comment:
The thing about European RPG designers is that around 99/2000 they were going through their big "renaissance". It's sort of how like Richard Garriot started in the early 80s in his 20s. It's different when the artform is new and you don't have shareholders to please and no "Expectations" of what the game SHOULD be holding you back from makign the type of game you want to.
Europe's RPGs in the late 90s, early 00's: Arx Fatalis, Divine Divinity, Gothic 1, Gothic 2, Sacred, Archangel just to name a few, were very revolutionary and were much better then the watered down garbage we were getting over here at the time (Morrowind, NWN1).
So like Garriot, he probably grew up playing tabletop RPGs (Or old PC RPGs, since up until recently most modern games didn't make it to them in a timely fashion, or at all) and drew upon those childhood experiences for the basis for his game.
Doesn't shock me that he's 5 years younger then me. what does shock me, however, is that he isn't as well known and idolized as "Lord British" once was.
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