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February 3rd, 2008, 00:44
Originally Posted by RampantCoyote View Post
But a lot of what I keep hearing from these mainstream RPG designers is removing the essence that really scratches the RPG itch for me. It feels like the opposite of evolution to me —- it's crawling back to the very large pool of homogenization.
Ditto. I can quite enjoy a range of games including RPG-lite action crossovers but the traditional stat-and-rule-based systems have a unique appeal and this article makes it sound so obvious that I should see the inferiority of such approaches.

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