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February 5th, 2008, 07:24
Quite a nice summing up of the various points that distinguish one rpg from another.

…finally mastering such a game will give you more satisfaction than beating Heavenly Sword in a day.
Have to agree with that conclusion-- difficult games are far more satisfying, whether it's your preference to wade through trap-infested dungeons, die and reload your way through a tactical rpg, or strive to pinpoint the one flaw in your otherwise perfect build that keeps you from finishing act 3--it's the sense of accomplishment that you get when you've outwitted the worst nastiness the devs can dream up that makes it worth it.

And I have every hope of seeing some truly challenging nastiness in AoD.
Where there's smoke, there's mirrors.
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