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February 5th, 2008, 07:24
Quite a nice summing up of the various points that distinguish one rpg from another.

…finally mastering such a game will give you more satisfaction than beating Heavenly Sword in a day.
Have to agree with that conclusion— difficult games are far more satisfying, whether it's your preference to wade through trap-infested dungeons, die and reload your way through a tactical rpg, or strive to pinpoint the one flaw in your otherwise perfect build that keeps you from finishing act 3—it's the sense of accomplishment that you get when you've outwitted the worst nastiness the devs can dream up that makes it worth it.

And I have every hope of seeing some truly challenging nastiness in AoD.

Where there's smoke, there's mirrors.
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