I just had a terrifying thought (well, sort of) :
I assume that - in almost every game (talking about clichés, shall we ?

) , I'd need to battle an end-boss, at the very end of the whole game.
Now, will the character who has chosen the non-combat path have enough experience-points based strength to do that ? Or other attributes ?
Or in other words: Will the non-combat path give the same amount of experience points than the combat-path does ?