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March 26th, 2008, 00:03
The problem with many game reviewers is that they don't understand how the 0-10 scale works. An average game is 5/10. 7/10 (which is roughly what 6.7/10 is) signifies a good game, well worth buying.

Which, sadly, is not what Hard to be a God is.

It's, at best, completely average, but IMO even calling it that is giving it too much credit. There's nothing really _good_ about it at all, despite the initially interesting setting it's all just dull, dull, dull. Combat is poor, the story is boring, the dialogs are complete crap, the quests are less fun than the most generic fetch-quest in Oblivion, the world is artificial and uninteresting…

No. This game is not worth bothering with. And it's not worth 7/10.

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