Before its European release last month, Gothic 3 was envisioned by many as the RPG that Oblivion should have been, the RPG that was touted as the last hope for hardcore RPG fans on the PC. Unfortunately, the crystal ball they used has several flaws, distorting reality. First and foremost, Oblivion was a fantastic game. Sure, it was hack-and-slash in some ways, but it was very much an RPG and a wonderful one at that. Another caveat is that there are once again enough RPGs coming out for PC, and the big RPG drought we starved through in the mid 90s does not seem to be repeating itself and there is no need for a 'last hope' kind of game. The last point where this vision clashes with reality has only become apparent since the release; Gothic 3 has got quite a few issues that keep it from reaching the same 'high' that Oblivion did earlier this year. Read on to find out what they are.
While comparing Gothic 3 to Oblivion is pretty much unavoidable, I will try not to do it too much. However, Gothic 3 is quite similar to Oblivion. Both have large, open worlds which the user can traverse and quest with almost complete freedom. The basic mechanics are pretty much the same as well so it is the storyline and the way that their worlds have been shaped and molded that sets the two games apart.