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Default Scars of War - Mage Gameplay

April 2nd, 2008, 12:11
Over at regular forum poster Naked Ninja's Scars of War game blog, is an excellent explanation of how to build Mage gameplay into an RPG, rather than simply playing a Mage character. Here's a slice from the introduction:
There is a difference, between playing as a mage and there being “mage gameplay” in a game. It’s similar and perhaps easier to illustrate with thieves/rogues. Almost every rpg lets you play as a thief. But few actually have any gameplay built around “thiefy” activities. You don’t generally sneak around buildings at night, case out targets or bribe guards. The gameplay is almost always focused around combat. In other words : “fighter gameplay". Playing a thief or a wizard is pretty much playing much like playing a warrior, but with different tools to kill enemies with.
If he is able to produce all he's planning within the game, then this little Indie could set some new and desperately needed higher standards for playing a Mage. You'll find the entire article right here.
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