Rampant Games - The 15 Minute Adventuring Day
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April 9th, 2008, 15:09
It always seems to be a struggle between too easy and too hard. I am pretty much in agreement with Ghan Buri Ghan about the nonsensical 'memorizing' of spells each night—it's always seemed artifical and counter-intuitive to only have part of your magic accessible at any given time. If there have to be constraints I also prefer them to be mana- or endurance driven, requiring intelligent management.
In the end resting is basically a tactic like any other in combat. I think the old style ways are pretty satisfactory; running the risk of being attacked if resting in dangerous areas, acquiring means as you advance to teleport back and forth, etc. As long as these means don't funnel you through the game in a painless progression of 'winning' without thought or challenge I think they work.
Where there's smoke, there's mirrors.
Join Date: Oct 2006
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