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April 9th, 2008, 18:57
I think the *real* problem lies somewhere else: It might be too much combat.

If you don't battle, you just don't need to use all of these resources. Which means you don't have to rest either.

And that just fuels my own cliché of (A)D&D as an combat-heavy system which allows no "real" role-playing.


But I must admit that a system is only as good as the game master, so if a game master just wants a dungeon crawl with lots of dangerours encounters it might be so.

The players, however, are the ones responding o this. Can i actually talk to this monster ? Or should I rather kill it for loot ?

Is it greed that makes players rather kill monsters than talk to them ß Or are GMs plain-headed and ignorant that they just don't invent monsters you can talk with ?

All in all, the "problem" is just simple to me: No combat -> no resting necessary. That's all.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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