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April 9th, 2008, 20:39
Originally Posted by blatantninja View Post
I found it annoying that I could (and often needed to) so easily in NWN2. I think one of the fundamental problems with the D&D rules is that once you cast a spell, it is gone (of course they somewhat fixed this with the fact that you can somehow memorize multiple copies of the same spell).

I much preferred a system like Ultima where you could cast anything you wanted, so long as you had the regents and the mana.
Every system that incorporates "reagents" (a part of alchemy) in magic system is totally absurd. I very much like D&D system, but they crushed it with Sorcerers and the other new magic classes. Remove those suckers and give me my old 2.0 system back.

Resting should be made a risk to take and must be time restricted - The way NWN2 handled it was simply too streamlined - they should have optional "hardcore" rules for that.

BTW: Mana / Astralpunkte systems are no alternative, as you only concentrate on your most powerfull spells and never use the low level ones again.

Sir_Brennus

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