…we find two other divisions; those based on class distinctions such as D&D and those where your character can develop anyway you choose as in Oblivion or Gothic. It goes without saying, that people who choose a particular class, such as Paladin, or Wizard will have certain restrictions imposed on them which, in a sense, force them to ‘role-play’ to some extent. You can’t be an evil Paladin and your wizard won’t be very effective running around in plate mail armour, but is this ‘really’ playing a role?
What happens when a developer goes out of their way to offer many meaningful choices that will have serious consequences for the player? Well, in my experience, all it leads to are pages of whining forum postings about how unfair it is that someone cannot complete certain quests, or join certain factions, just because they made a choice early the game which has come back to bite them. Welcome to real world! I feel sorry for the developers, who appear to be in a no-win situation.