IGN: Why create a new HUD?
Diarmid Clarke: We started with the wheel system for the Xbox 360 version and it was a nice system and worked very, very well for the 360. We thought we could take it further for the PC. We set our goals which was "this game must absolutely feel like a naturally developed PC experience." We thought that by moving to the new tactical HUD where we can put the three component parts of the wheel all on the screen at the same time, it's just something that the PC can do very well because of the control method with the mouse and keyboard in conjunction with the hotkeys that we have. We were fortunate enough to be able to call upon the actual Mass Effect team to develop it so we knew it was really within our control and what we wanted.
IGN: And [the HUD] basically pops up onscreen and pauses the game when you hit the space bar?
Diarmid Clarke: Yeah.