RPGWatch Feature: Dungeon Lords Retrospective
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May 10th, 2008, 01:19
I'm going to be a smarty and say that vinegar was being too kind right from the get-go.
I'd have liked your thoughts on the character classing system. I like the way you can buy skills at any time but the forced multiclassing adept/fighter/paladin/samurai/crusader/war witch combinations are ludicrous and paper-thin. Sure, you can create some bizarre multi thief/samurai bastardisation but it makes absolutely no sense and there's no depth in any of the classes.
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