RPGWatch: Do you see the player demand for more advanced technology making the successful indie development of cRPGs harder, or is that outweighed by better development tools, things like the rise of broadband and online distribution or more players disenfranchised with AAA offerings?
Jeff Vogel: That’s a very good question, and, if I knew more about marketing, I could give it the answer it deserves. But sometimes it’s a mystery to me why I sell so many games.
But I will say this. One thing that trumps most other factors is the simple lack of new, quality single-player RPGs in the marketplace. Elder Scrolls IV: Oblivion showed that there’s a desire. But most of the time, I’m one of the few people fulfilling it.