SpellForce’s RPG side is no Diablo II, and the RTS side is no WarCraft III, but together, they do quite well. It has a clever way of handling each game’s concepts; for example, the research for the RTS side of the game is handled through finding specific bits of loot in the RPG side. It’s not all rosy, though, as SpellForce’s effectiveness in both the RPG and RTS sides is hampered by a clunky interface, which often makes it difficult to determine which characters on-screen are yours. The maps are also very linear, with each area featuring only one pre-determined, and often long-winded path. Neither of the add-on packs fix these shortcomings, simply offering more of the same enjoyable, yet slightly flawed gameplay.