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June 16th, 2008, 20:12
Originally Posted by blatantninja View Post
I love the idea of the hunger and thirst meter. I like having to plan a dungeon crawl, or a foray into the desert or whatever. It's all about strategy, which I think should involve more than just how to defeat the next monster. (To be fair though, I have not played Eschalon at all yet). Of course, if there are going to be hunger and thirst, the ability to satisfy them needs to be accessible (though not always easy), IE hunting, getting water from ponds, etc.

You say that didn't we learn our lessons from the 80's? What lessons, some of the best games every made PERIOD include food as concern (Ultima's 4-7 come to mind).
Well said. I have always liked the idea of the hunger and thirst meters.

I've learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel. - Maya Angelou
"Those who dont read history are destined to repeat it." Edmund Burke
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