Much of the game will involve dialogue trees. Within any given dialogue, the player may decide to model his approach to emulate the J.B. of his choice: Jack Bauer (aggressive), James Bond (suave) or Jason Bourne (professional). It should be noted that Obsidian pointedly does NOT use these labels. But if it “walks like a duck and talks like a duck… However, you had better get the conversation right the first time, because you will NOT be able to re–initiate any given dialogue tree as you can in many other games. NPC reactions to you now will be influenced by what they have seen of you earlier. Personally, I think this is the aspect of the game that will stand out most favorably; the rest of the game will most likely play as you would expect a third–person Action game to play out. Bodies to the left of me; bodies to the right. NPCs learn about Darwin the hard way.