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July 5th, 2008, 01:59
Lisa: If you were making Planescape: Torment right now, are there things you would do differently from the original release?

Chris: Probably start off with more combat - the beginning is very slow and exposition-heavy, and I don't think that helps get the player into the mystery of his character.
[via magerette's post above from this place http://www.bellaonline.com/articles/art39332.asp]



To me, it is precisely beacuse the start in the Mortuary is very exposition-heavy that you want to find out more about the mystery of (t)his character. I know I wanted to find out why I (as TNO) was placed in a mortuary, why I wasn't dead? And who is that floating skull next to me?

I liked that you could wander around the mortuary and just read, pick up stuff, talk to people (or zombies) rather than just attacking every zombie in sight. This was a nice tupsy-turvey, turninng every cliché in rpgs on its head.

[Sorry for how the quote looks but I couldn't get it to work properly]

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Last edited by aries100; July 5th, 2008 at 02:16. Reason: fixed quote - sort of -
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